Rigging is the method of making a skeleton and establishing the weights for a 3D mannequin in order that it may be animated. In Blender, there are a number of alternative ways to rig a mannequin, however the most typical methodology is to make use of the Armature modifier. An Armature is a particular kind of object that can be utilized to create a skeleton, and the Armature modifier permits you to bind the vertices of a mesh to the bones of the Armature.
As soon as a mannequin has been rigged, it may be exported to Unreal Engine 5.3.2 and used to create animations. Unreal Engine has a strong animation system that permits you to create advanced and life like animations. By following the steps on this article, it is possible for you to to rig a mannequin in Blender and export it to Unreal Engine 5.3.2 in an effort to create your individual animations.